Some of tweaks to the combat rules that will come into play for the Tukayyid campaign.
1) Initiative
We will be using cards for init. Each side will have a color card, Comguard will be black (spades and clubs), clanners will be Reds (hearts and diamonds. Units are not assigned a specific card, so there is some tactical flexibility. So say there are 18 Comguard Mechs/tanks in a battle and 15 Clan Mechs / Battlearmor squads. The initiative deck would start with 33 cards.
As each unit moves, their movement mod die will be placed behind the unit. That will let everyone know which unit has moved this turn, and what ones have not moved yet.
As units are lost be sure to remove the correct color card from the deck.
2) Heat tracking
If you wish to overheat a unit to do the extra damage.
- You must declare it during the targeting phase.
- Place red glass counter per number you wish to overheat with your fire stick (not on your mech yet)
- After you shoot, move the red glass counter to your mech.
- These red glass counter will remain with your mech, on the table until you get rid of the excess heat.
3) Dueling (Honor levels)
There are 4 honor levels for dueling that clanners will use. But keeping track of which mech is shooting at which mech will be too cumbersome for the size game we are playing so here is the quick and simple fix.
Remember dueling only applies to mechs, Battle armor squads may attack any unit reguardless of who is attacking it, and Tanks may be targeted by as many clan units that can fire at it.
As for mech to mech....here is how honor will work
Honor Level 1, means no more than 1 Clan Mechs may target a single Comguard mech.
Honor Level 2, means no more than 2 Clan Mechs may target a single Comguard mech.
Honor Level 3, means no more than 3 Clan Mechs may target a single Comguard mech
Honor Level 4, No restriction on targeting.
It does not have to be the same mech each turn, but at the end of the targeting phase, under Honor Level 1 there can only be 1 Mech fire stick pointed at any given Comstar mech.
3) Physical Attacks (Honor levels)
To simplify, we will reduce Clan physical attack honor levels to yes or no. Either they will do it or they won't. Under the Quick Strike rules...I will be shocked if a clanner makes any physical attacks, even if they are allowed.
4) Retreat (Honor levels)
There are 4 honor levels with regards to retreating. Why would a clanner ever retreat? Well, for the purposes of this campaign. If a unit on the table loses every one if it's minis, it will be removed from the campaign map. Example: Clan Wolf's Widowmaker company loses all of of their units in a battle, they are lost and the Clan Wolf players now only have 5 "clusters" to move on the campaign map.
Honor Level 1: Never Retreat
Honor Level 2: May only retreat if 20% or less of original force remains
Honor Level 3: May only retreat if 40% or less of original force remains
Honor Level 4: May always retreat