Lack of pics again...ugh
Oh well...game night #4 was quite fun.
Battle #1...Gregg and the Jade Falcons finally secured their landing Zone. At the cost of one of their Khans.
Battle #2...Dereck and his Ghost Bears secured a path through the Badlands...though they lost Khan Jorgenson when he was ambushed by two SRM carriers then finished off by a pesky Spider.
Battle #3...Kyle and the Diamond Sharks secured a path through the Gap...with the help of a traitor Comstar Hunchback.
Battle #4...The Devils Bath.
The Nova Cats run head long into the Devils Bath...and found how tough it can be.
Hidden pools of bubbling mud would swallow mechs whole who stepped into them by mistake. To represent the hidden nature...every time a clan mech moved they would roll 2d6...on a 12 they wouold be destroyed.
Comguard mechs had surveyed the area...but still in combat they could get confused so they had to roll 3d6 and on an 18...glooop...under they would go. Comstar units were green...Command would not put a well trained unit in such a dangerous spot.
First turn, just moving onto the board the Clanners lost 2 Dragonfly (Viper) mechs to the mudpits. At this point I gave the Clanner the option to only move 4" take a 0 movement mod but not have to roll. He pushed on...and lost an Adder the next turn to the Mudpits.
Clanners did get off the far side of the board...saving the unit to fight another day...