Friday, November 16, 2012

Set up for Gamenight Number 5


Here is an updated map for the Campaign.  Everyone has secured their drop zones (Except Clan Wolf who make their first attempt tonight)

He is the layout for tonight's games.

First battles of the night...


Round 3

Dave: Planetary Landing

Jay: Battle in the Ash Bowl

Larry: Retake the Swamp...Meeting engagement this time..no hidden units for the Comguards

Second battles of the night...

Jeff: Devils Bath...with sensor scan this time.  (Each side rolls 3d6 and loses mech on an 18)

Round 4

Kyle:  City Fight (Solaris Factory Map)

Gregg:  Secure the Ammo Depot...

Got three tables...We will get 6 battles in.

Saturday, September 15, 2012

Game Night #4

Lack of pics again...ugh

Oh well...game night #4 was quite fun.

Battle #1...Gregg and the Jade Falcons finally secured their landing Zone.  At the cost of one of their Khans.

Battle #2...Dereck and his Ghost Bears secured a path through the Badlands...though they lost Khan Jorgenson when he was ambushed by two SRM carriers then finished off by a pesky Spider.

Battle #3...Kyle and the Diamond Sharks secured a path through the Gap...with the help of a traitor Comstar Hunchback.

Battle #4...The Devils Bath.


The Nova Cats run head long into the Devils Bath...and found how tough it can be.

Hidden pools of bubbling mud would swallow mechs whole who stepped into them by mistake.  To represent the hidden nature...every time a clan mech moved they would roll 2d6...on a 12 they wouold be destroyed.

Comguard mechs had surveyed the area...but still in combat they could get confused so they had to roll 3d6 and on an 18...glooop...under they would go.  Comstar units were green...Command would not put a well trained unit in such a dangerous spot.

First turn, just moving onto the board the Clanners lost 2 Dragonfly (Viper) mechs to the mudpits.  At this point I gave the Clanner the option to only move 4" take a 0 movement mod but not have to roll.  He pushed on...and lost an Adder the next turn to the Mudpits.

Clanners did get off the far side of the board...saving the unit to fight another day...

 

Saturday, August 11, 2012

Game Night #3

Was a rough outing for a couple of clans.

First up: Dereck (Clan Ghost Bear) took his landing zone.  Faced two green units...rolled them pretty easy.

Kyle with Clan Diamond Sharks got stopped cold at Dinju Pass.  Massed Indirect fire was minimally effective but kept the Clanners on their heels enough to win the day for Comstar.






Larry (Steel Vipers) in the Racice River Delta lost a Cluster to some hidden mechs and zippy hovercraft attacks.




Friday, July 13, 2012

Game Night #2

Quick Recap of the events of Game night #2.

Larry joined the campaign taking up the last remaining clan Steel Vipers.

He secured his drop zone with a very even battle...taking the base with a sole Elemental stand remaining.

Jeff also secured his drop zone as an elite unit with his Khan took out the Comguard mechs.

Jay pushed forward with his 122nd Jag Veterans...the trap sprung by Comstar was very effective...Pushing his force though a raging forest fire, The Smoke Jags were gunned down as they emerged.

Gregg wrapped up the evening with a classic case of being diced.  Wanting to secure his Dropzone, he landed the Falcon Guard with their 4 characters.  Gregg could not seem to be able to roll higher than a 5, while his opponents Larry and Rob, could not roll lower than a 9.  Yeah...dear gaming diary, Larry and Rob had good dice...in the same game...playing on the same team.  One for the books.


Sunday, July 1, 2012

Tweaking the build rules...

Ok, have a different Idea for round #2.


It became obvious that allowing the clanners to bid / build first, lead to the comstar folks using pretty much the same force of assaults.

So here is what we will do for the next event.

I will pre-make Comstar forces for 6 - 10 scenarios.  These forces will each have a point value. 

The clanner will then draw one of these scenarios depending upon where their force is on the map.  (landing zone, desert, forest hexes)

The information the clanner will get is
  • the number of units (6,12,18,or 24)
  • the number of points (100-500) of the opposing Comstar force.
  • Rough description of the terrain.  (badlands, forest, river delta, city, etc...)
The clanner will then bid away a number of points.  The clanner that bids away the most points will...
  • Get to build his force first...giving him the widest selection of mechs to choose from.
  • Pick the player running the Comstar forces (of the available players).
  • Pick the player assisting them push their clan if they want (of available players)
We will then match up the highest bid and the lowest bid to play at the same time.
Then the next highest and next lowest.
Finally the middle two.

So that you will still get the advantage even though you may be ther 3rd highest bidder...if that makes sense. (we didn't do this last time)

That's all for now.
Rob

Saturday, June 16, 2012

Game Night #1

We had a pretty good first night.  Four battles, 2 Clan wins, 2 Clan losses.


Fight #1

Smoke Jags  (122nd Striker Cluster - Regular) Vs. Green Comstar force.

Smoke Jags combat dropped onto a some Green troops.  Pretty easy Jag win.

Smoke Jags secure their landing Zone.


Fight #2

Jade Falcons drop two heavy stars (12th Falcon Regulars) onto a Comstar Firebase that had a Veteran force of 12 Heavy and assault mechs.

The 12th Falcon Regulars were destroyed to the mech. (and are removed from the campaign)

Jade Falcons will have to fight again to secure their drop zone.

Fight #3

Nova Cats land but detect an approaching force.  Nova Cats send out the 12th Cavaliers to intercept.

They ran into an Elite force of Comstar Assault mechs.  The Nova Cats sticking to dueling cost them dearly and the 12th was wiped out.

Nova Cats will have to secure their drop zone before advancing on the Map.

Fight #4

Diamond Sharks landed unopposed and Khan Jorel Davis quickly set out with the Elite 222nd Assault Cluster.

Comstar threw a pretty large regular force to blunt the quick advance of the Diamond Sharks.

The Comstar units were cut down at range with the superior weaponry of the Clan Mechs.

Nova Cats meet an Elite Assault force
Heavy Force gets gunned down in the open by Elite Diamond Sharks
The Map